For so long I have waited for an 8-bit survival horror game that takes you on a mind-bendingly frightening experience comparable to that of Silent Hill or Clock Tower. This year, our masochistic prayers were answered with Jasper Byrnes – Lone Survivor. Lone Survivor is a 2-D side-scroller created by Superflat games solo developer Jasper Byrne. The game was released on digital platform STEAM on April 23rd 2012, and will be making its way soon to the PS3 store and the VITA. Lone Survivor follows a nameless character who is struggling for survival in his apartment building where terrifying zombie-like monsters walk the halls and nothing is really what it seems.
A disease has spread throughout the city causing many of its inhabitants to turn into horrific monstrosities. Starving and alone, you are left with only a flash light, a few simple tools, and your thoughts (which only confuse the player more) to get you through. Throughout the game your character battles with starvation and lack of rest which boil over into hallucinations (or are they?). These add a psychological level to the game that keep you questioning what is real and what is not. For instance, your character comes across other people in the game and in speaking with them learns hints about what is going on in the story, only to wake up from these hallucinations in horror; confused and forced to carry on. Keep in mind that resources in the game are limited so use them only when you have to (ammo is very scarce). Constantly feeding your character can be a tad tedious and annoying at times, but this keeps you on your toes and playing. You tend to feel sorry for the lone survivor and want nothing more than to help him escape this maddening hell.
Control and Feel:
The map system in the game is a little weird at first because the game is a 2-D side scroller and the map is laid out on a flat surface. This takes a little getting used to but is quite simple once you get deep into the game. The controls are simple as well, you use the directional buttons to move your character and X,C,P,M , F, R & space for basically all other necessary actions. The game utilizes a jarring, piercing, yet minimal soundtrack only comparable to that used in Stanley Kubricks “The Shining“, where well placed sound effects induce auditory chaos and anxiety in the viewer. The music in this game creates an eerie and solitary atmosphere to compliment its dark and dilapidated apartment hall ways. Their’s also a healthy helping of blood sprayed walls and gross veiney skin creatures that add to the overall feel.
Overall Lone Survivor is an 8 bit twist on the survival genre with excellent writing, a unique and nostalgic art style, and enough tension to make a divorce lawyer sweat. If you’re looking for a good scare with a great story and have a love for the old school, then you’ll love Lone Survivor.
After the release and popular reception of Deus Ex: Human Revolution, many of us said to ourselves “So when’s the movie coming out?” This question might actually be answered! Word has it that director Scott Derrickson who is responsible for such films as (Sinister and The Exorcism of Emily Rose) will be directing the screen adaptation of the Square Enix game – Deus Ex: Human Revolution. He will be writing the script alongside C. Robert Cargill which should be an interesting team as they worked on Sinister together. The film will hopefully focus on the moral and ethical argument of Trans-humanism, which encourages mechanical augmentation of the human body to transcend human physical and mental limitations. This debate is the largest part of Deus Ex: HR and opens the player’s mind to the (very possible) reality of this societal situation.
Those of the pro - trans-humanism debates tend to believe that through advanced technology human beings will not have to suffer the perils of the human condition (sickness, death, limb loss, memory loss, organ failure), that with technology we can become immortal and limitless. The opposing trans-humanism debate tends to believe that use of this advanced technology will bring a greater social strata of super powerful humans who can enslave those without augments. These people also tend to believe that human beings have not yet reached their full potential in our current physical form and that the human body is pure and is not be to tampered with. Deus Ex shows us how corporations will inevitably exploit this technology, making it readily available to anyone and inserting it into our culture, where it will alienate the masses and make many feel socially inept without it.
DE:HR introduces us to Adam Jensen, an ex swat team member, now working as head of security for Detroit’s largest bio-tech company, Sarif Industries. Sarif Industries facility is attacked by terrorists, who destroy most of their research and development while killing most of their employees. Adam is shot in the head and on the verge of death. To save his life, David Sarif forces him to undergoes surgeries with revolutionary cybernetic augmentations, (which make him a crazy cyborg bad ass). Upon his return after the attack, he finds himself immersed in the politics of the augmentation movement and a much larger conspiracy. Adam then begins his journey for truth, to hunt down his attackers and bring them to justice. As the game progresses, you find out a lot more about the importance of Adam Jensen and how he is a pawn in a much larger chess game then he could have ever imagined.
As far as the movie goes, i couldn’t be more excited but i hope that they retain the dark, noir-ish overtones (blade runner), and overarching message the game sends, instead of just making it a blockbuster ACTION MOVIE with no depth. Deus Ex is first person RPG at heart, where the story is the foundation of a chaotic and strategic shooter. I don’t usually expect too much from video game movies but this one could actually translate very well on-screen. Cyber-punk fans rejoice!
Check out this purity first anti-augmentation advertisement:
Many rumors have been circulating on the net recently of a potential sequal to the survival horror nightmare dead space 2. Apparently publishers working with EA have always kicked around the idea of a dead space 3 and making a trilogy but nothing official has ever been announced. A video does exist on the net showing a tester playing some kind of Dead Space game, and the video also features a dead space 3 banner. South African retailer BT GAMES also features a pre-order for dead space 3. Is this real or a mistake?
Fans would love to sink their claws into a final dead space horror story but when will we get the details? only time will tell and i for one cannot wait…until then check out the video and see for yourself!
This is my first blog post ever and i know that the average blogger spends most of their time rambling about things they can’t stand and for those of you willing to listen, this post will be no different! For the last few months i have been teeming in anticipation for a certain post apocalyptic shooter by the name of RAGE. Fans of the genre and tons of ad campaigns have been running promoting the hell out of this game. It was even featured in an episode of one of my favorite shows, Breaking Bad. Being a massive fan of ID software’s pixelated blood splattered goodness, it was only natural that i was drawn to their new game. ID is responsible for such titles as DOOM (my childhood), Wolfenstein, and Quake, I (like many others), was extremely pleased to finally hear of this new release.
The story behind RAGE puts the player as a survivor of a project to save humanity after global destruction. Those lucky enough were launched into space and kept in stasis until finally their “Arks” crash landed back on earth to kick start civilization again only to find the world in disarray, and most of their people held captive or exterminated by “the authority”. No this isn’t True Blood. This game was apparently in development for about 6 years which is a lifetime in the video game world and to it’s credit does sport some of the most impressive graphics i have personally seen on the xbox360. The textures and sheer design of the world as well as the character models are fantastic. Sadly, the beauty of the game was the only thing keeping this sinking ship afloat. A lack of good story telling ability and at times obnoxious enemy AI really prevent this game from reaching greatness. The game does capture realistic combat, (except when shooting enemies in each limb they continue to run full speed at you) but overall gameplay never really evokes a positive response from the player, completion of missions also lack excitement and never really feel like you are accomplishing anything. The missions to me felt like tireless work with little reward for the player.
The creators also incorporated wasteland racing into the game, which was a little overbearing for me. In other post apocalyptic games you are forced to walk from town to town, but in Rage you drive everywhere, which can take away from the larger experience of the world around you. After experiencing this first hand in RAGE i am happy that games like Fallout have not incorporated this option into their style. Borderlands does incorporate driving into the game but leaves a lot more room for open world exploration on foot. Rage is NOT an open world game, in fact i’d consider DOOM more open worldly. The game does feature multi-player racing and co-op missions, but after beating the single player and being left with an abrupt/short lived,
RAGE Xbox 360
3 minute ending, one finds them self robbed of time spent playing and cheated out of $60. If you haven’t picked this one up yet, maybe a year from now you can pick it up on gamefly. Or don’t.