Aliens Colonial Marines: What went wrong!?


Aliens Colonial Marines Game Synopsis:

If there is one thing that infuriates me more than anything, it’s a harsh let down (frown). It’s that point where your expectations are so high that your imagination takes over, fantasizing over a perfect ending to something you’ve wanted for so long. Like in 500 days of summer. When your expectations do not meet your reality, the walls come crashing down and you either move on, or your extremely disappointed. Well my friends, the latter couldn’t be more true with Aliens: Colonial Marines. Being someone who grew up loving the Aliens films and universe, i was really excited for this game’s release. Aliens has a large place in my childhood and played a big role in my love for sci-fi and horror. Like most fans, I thought that because gearbox was creating Aliens, that it would be on par or even close to that of the Borderlands series. But no, not only is it nothing like Borderlands, it’s not even a half way decent shooter. Stiff gun play and movement limit the free flow of action, combined with an uneventful story that doesn’t capture the Aliens aesthetic, really hold this one back.

There is a ton going wrong with this game but well keep it to two main components that should have been hammered out way before release.

Artificial intelligence:

The AI between aliens, your fellow marines, and even other enemies is all over the place. Aliens make inauthentic movements, are extremely predictable, and are generally really easy to kill. Your teammates, aside from occasionally helping you in a battle, take an infinite amount of damage and never die. This is unfortunate, because it makes the game a lot less challenging and makes you feel like you can still overcome any fire fight because your teammates will clean house for you. They often get in the way when your trying to run down hallways and have some of the worst dialogue I’ve ever heard. It would have been better if you were completely alone, with only your communicator as a guide until you team up with friends for cooperative play. This would have maintained the “isolated tension” aesthetic of aliens while still offering those who want to bug hunt with friends the option. Ultimately, Your fellow marines have little to no character development and are mainly just tour guides on your trip through a graphically dated version of the Aliens universe.



Death animations are stiff and unrealistic. Shooting aliens up close doesn’t yield any kind of enjoyment factor or cool looking enemy death’s. Killing enemies with explosives result in red polygonal chunks, rather than smoothed over blood and gore. (Dead space does a much better job of accomplishing this). During game play you may experience flashbacks to playing Unreal Tournament, you’ll then realize that it’s 2013 (and want to kill yourself). In one area, your forced to walk through an alien infested sewer with water dripping from low ceilings. As falling water meets raw sewage you’ll notice that the water animations are completely pixelated. The game glitches often, if your teammates are too close to you, you can see through their bodies. One time i was actually able to walk through a door without opening it (….without GOD mode on). If your playing on a console, sometimes you’ll notice what looks like a refresh scan move from the top to bottom of the screen. Even some of the worst games I’ve ever played didn’t have this glitch.


Aliens Colonial Marines has many more negatives than positives. Running around blasting xenomorphs with your pulse rifle has never been so boring. All that really happens here is you run around with your fellow marines, talk for a while about something uninteresting and kill some Aliens, then rinse and repeat. Colonial Marines doesn’t offer the depth, atmosphere, and story that you look for in an Aliens game. The developers poor attention to detail is what really makes this game suffer, and what will ultimately make it forgettable. Im going to go out on a limb and say that this is probably worse than the Aliens Vs Predator game that came out in 2009. The Aliens franchise does have a somewhat sordid past when it comes to video game renditions, but this game was supposed to be “the one”, our NEO for the Aliens fans, but most of us can’t help but feel a little bit betrayed by this seemingly unfinished release. Though the game looks like aliens, it just isn’t doesn’t live up to the franchises potential or it’s $60 price point. At best this is a red box rental, or a used purchase, once it drops to $15 in a month.

Hotline Miami Review: Indie Games


I may be a bit late on this one, but i recently picked up this great title on the recent STEAM sale and couldn’t put my controller down. This game in particular stands alone among many other newly released indie games. Not only hailed for its fast paced and addictive game play but for its thought-provoking idea behind the game. If you haven’t heard enough about it already, Hotline Miami is making waves in the indie gaming community. Created by Devolver Games, this top down pixelated action shooter makes quite a statement about violence in video games today and with everything that has been going on in our media lately, this is an important game to think about.

Hotline Miami Review:

It’s nostalgic graphic style, pixelated blood splatter, and trippy 80’s dance club score, create an experience unlike anything we have seen in recent years. Imagine if you could, the bastard child of Splatterhouse and Drive, with the music of John Carpenter, on a shitload of cocaine in a Miami dance club…..and that’s Hotline Miami. The look and feel are only complimented by its high-octane action and flawless game play, forcing you to eliminate every enemy on the map, using a combination of stealth and quick reactionary tactics. In all honesty, it has NEVER been this fun to be a serial killer. In my opinion it beats the shit out of GTA in the violence, challenge, and overall fun category. And when I say this game is VIOLENT, I mean it. You must tactfully use whatever means possible to dispose of your enemies, whether it’s a machete to the face, eye gauging, or even curb stomping, this game get medieval on your ass. You have a large arsenal of melee or ranged weapons to choose from and scoring better on each stage can unlock more masks or weapons. Each stage has you enter into a different building where your only mission is to kill every enemy on the screen without dying first. This sounds a lot simpler then it is. Game play can be extremely challenging, as enemy AI is quick and one hit will result in your demise, only to restart the stage dozens of times, praying for that perfect run. Though this may seem repetitive, but HLM has a way of sucking you in. Each death results in you learning something about your enemies and allows you to craft a strategy for your next run through the gauntlet. This brings me back to the old NES days of grinding through a game merely for the satisfaction of overcoming something extremely challenging. This idea couldn’t be more true then with Hotline Miami.


Plot: (spoilers)

The game opens with you as a nameless character alone in your apartment confused and unaware of what to do, you hear the ringing of your telephone. A mysterious voice answers on the other end, feeding you subtle directions to your next task, which is generally inferred as a metaphor for killing everyone there. You are given different masks to choose from for each stage and each one either grants you an advantage or a handicap. Your character regularly experiences hallucinations, and you are met by three mysterious masked strangers who often question your motivations, identity, and actions. This makes for an interesting narrative, as you start to feel as though these characters are questioning YOUR motivations for blindly killing without question. As the story develops stranger things begin to happen. Your character beings to see violent imagery in his trips to different shops, you save a drug addicted prostitute, and even wind up in hospital with little knowledge of how you got there. After killing hundreds of white suited mobsters, the plot only gets more convoluted and your lead further down the proverbial rabbit hole.



Hotline Miami might be one of the most fun games i have ever played. It has action, great graphics, and an incredible soundtrack. If the challenging stages, fun weapons, and thumping dance beats don’t keep you coming back for more, i don’t know what will. This game has so much to offer, and frankly as soon as i started playing i was addicted. But what does that say about me? Am i addicted to violence? Are we as a society addicted? So much media in our popular culture has shed light on these questions (The Running Man, any News station, Natural Born Killers), and shows us a reflection of our reality. I don’t believe that violence in video games or movies necessarily creates violent people. I think the need for fantastical escape is pretty normal, its a playground for stable minded people. It’s those who can’t grasp reality, and perform these heinous acts of violence that cause the government and media to point fingers at the gaming industry. When in actuality it is by the hands of the individuals themselves and their free will that cause these atrocities. Maybe if we didn’t live in such a violent reality with for some, extreme societal pressures, then some people wouldn’t behave so violently. Hotline Miami, like the films above, is a contemporary satire about media violence, and any video game that can make a cerebral statement that strongly will forever make it’s mark on video game history.

Fun Indie games to keep an eye out for in 2013

With the new year just beginning this can only mean one thing for gamers: A ton of new releases and projects in the works from independent game developers around the world. Many developers have turned to the fans to fund gaming ventures by utilizing Kickstarter to get their projects off the ground. Kickstarter has turned out to be an incredible way to get creative projects launched without the influence of publisher funding. It’s been incredibly successful for gaming projects such as Double Fine, Wasteland 2, Shadowrun Returns, many of which have actually blown their estimated goals out of the water (by 300% or more)! These fun indie games look exceptionally cool and i highly encourage everyone to check them out. I have, over the past few days come across a ton of really incredible independent games in the works and am more than excited for their completion and to get my hands on them.

1) Barkley 2 – an RPG Sequel to Barkley Shut Up and Jam: Gaiden


This sequel to Barkely Shut up and Jam: Gaiden, is an action RPG that puts you in the shoes of Hoopz Barkley, descendant of Charles Barkley and cybernetic badass baller. Hoopz finds himself aboard a shady space ziggurat Necron 7, with no recollection of who or where he is. These questions drive Hoopz to drift through a cybernetic wasteland in search of the “cyberdwarf” who will ultimately unlock the secrets of Hoopz past  and his future as well. Barkley 2’s gameplay is from an isometric perspective and possess 16 bit graphics taking us back to the sega genesis days. One of my main draws for this game is that the first Barkley game was hilarious and this one plans on being even better. Barkely is going to be a fast paced action game, set in a post apocalyptic universe, which is exploration heavy, is dependent on the choices you make, with fun characters, great music and a hilarious story. This just seems like a win for me! Check out their KICKSTARTER PAGE HERE!

2) Axiom Verge


Axiom verge is a futuristic 2D sidescrolling Metroid-clone. Clearly this game takes influence from the 2D sidescrollers we all know and love, like Metroid, Castlevania, Contra, and in my opinion even a little of Street Fighter 2010. Not much is known about the game as of yet, but this little snippet was taken from creator of AV Tom Happ “You play as Trace, a relatively normal guy who suffers a fatal-ish injury, after which he wakes up in a strange, unsettling new world that is both high-tech and incredibly ancient.” Axiom verge relies heavily on exploration and destruction of your environment to find hidden items or passage ways. The game’s atmosphere is dark and creepy. Walls are lined with what look like highly technological machinery, while some platforms seem organic and vibrate with life. It is clear that there’s a ton of Metroid and Contra influence coming through in the art direction of this game, which is awesome! This is definitely one to keep your eyes peeled for in 2013!

Click Here to Check out the Axiom Verge Trailer

3) Stealer


Stealer is a platformer that focuses on atmosphere and exploration. Stylistically, Stealer takes a ton of inspiration from the cyberpunk universe of Blade Runner, Total Recall, Johnny Mnemonic, and Robocop. The game seems to have beautiful cinematic cutscenes with an incredible attention to detail. Not much is known about this Stealer, but by judging from the trailer, you play as a robot in a highly futuristic city where exploration is a main gameplay feature. The pixelated graphics are incredibly beautiful, and really take the 8-16 bit revival to another level. I have a good feeling this games gonna get a ton of attention in the coming months! For more information about Stealer check out interview with developer Winged Doom.

Click Here to Check out the STEALER Trailer

4) Sarcia


Sarcia is a game shrouded in mystery, and is steadily being developed by Michael Lavoie. This game is stunning graphically and takes a minimalistic approach, while being a very story-driven side-scrolling adventure game. The game revolves around learning melodic words and music to progress through the atmospheric dark pixellated areas. Apparently the game will be released in episodes as the developers do not have a very large budget for the game they can only get so much done so quickly. They are working on getting fan funding through Rockethub, which is a site similar to Kickstarter. Lavoie and co were even generous enough to give us a taste of this ambitious project with a free demo, you can find it here – SARCIA DEMO/TUTORIALThese guys could have something huge on their hands but i really cant wait to see more of SARCIA in the near future.

Click Here to Check out the Sarcia Trailer

Indie Game Review: Gemini Rue


What makes us who we are? Is it our jobs, our friends, our dreams of the future, or our memories of the past? Could you hang onto the smallest fraction of our history together if your memory were erased? Would you even know yourself (who you are and where you’ve come from)? Are you happy with your life or would you do anything differently? These questions are the driving theme behind Joshua Nuernbergers Gemini Rue. Gemini Rue is an independent solo project released by Wadjet Eye Games on Oct of 2011 for digital platform STEAM. Gemini Rue is a futuristic cyber-punk / noir  point-and-click adventure game, similar to that of Blade Runner and Beneath a Steel Sky. The point-and-click adventure style has long since faded into distant memory (irony), yet for many fans of the genre it still holds true to being one of the best and most compelling storytelling platforms in gaming. Gemini Rue takes us on a journey through our most enjoyable memories of the genre with a dark film-noir edge.

Brief Overview:

Gemini Rue starts us off in the shoes of ex crime syndicate turned assassin Azriel Odin, who in a very Blade Runner fashion, is on the most daunting case of his career: to find the whereabouts of his missing brother Nathaniel. Alongside your partner Kane, you set off onto the planet Barracus looking for clues and trying to retrace Nathaniel’s steps to uncover the mystery of his disappearance. Barracus is a dark, rainy, drug inflicted and crime rampant planet, which is mainly controlled by a syndicate group called the Boryokudan. The game gives the player two perspectives, that of Azriel Odin and that of Delta six, which at a few points in the game you are able to switch perspectives and play whichever one you’d like. Delta six is an inmate aboard a criminal “rehabilitation” facility called Center 7. You find that this facility was designed to recondition criminals by erasing their memories. With past memories of deviant behavior washed away, and no sense of self, the scientists are able to reprogram the inmates minds and create a new past for them, ones of decent members of society. During the play through of the game both stories crossover and uncover many questions about both Azriel, Delta six, and Center 7. I wont spoil anything, but a major plot twist occurs that really puts the game up there with other great point-and-click adventures.



The game play and atmosphere of the GR are only amplified by it’s music and 16-bit graphics. The graphics are comparable to Flashback for the Sega Genesis and PC with slight refinements here and there. The music is minimal and often times the sounds of rain or footstep echoes are all you have. This minimal approach however, does add to the overall dark tone of the game. Upon action sequences the excitement level is cranked up with gunfire and high tempo tunes that keep you on your toes. The general atmosphere and tone of the game is dark and rainy mixed with a sense of solitude, as you are on your own for many of the games play sequences. This is where the fun lies in the adventure genre. Searching for clues and tools is challenging and necessary in uncovering the plot. Exploration also yields quite a few hilarious Easter egg cameos by other “bounty hunter” types, so keep your eyes peeled!


Gemini Rue is a breath of fresh air to the futuristic cyber punk universe, with a heavily cerebral story line that strikes a philosophical chord that only Philip K Dick would appreciate. Who would you be, if your whole existence had been wiped clean?

Mega man X Street Fighter Released FREE!

To celebrate the 25th anniversaries of Mega Man and Street Fighter, Capcom has released a brand new mash up – Mega Man X Street Fighter. SFXMM takes the 8 bit side scrolling fun we all know and love of Mega man and pits him against a series of Street Fighter bosses! This project was fan-made and was released Dec 17th 2012 for Free! Yes, you get do download this game for the PC for free! Being a huge fan of the NES Mega Man games and Street Fighter, for me this is nothing but awesome!


The game play of SFXMM offers moderately challenging stages, (which is strange because most MM games are extremely difficult), your standard array of weapons, a ton of different enemies, and a classic list of boss fights, consisting of many different Street Fighter Characters like Ryu, Vega, Blanka, and Chung LI. Stylistically, the game captures mega man exactly the way he should be. With 8-bit graphics and great level design, were brought back to the childhood days of playing NES in our parents basements for hours on end, getting lost and frustrated, but – determined in kicking this games ass. The music is fantastic as well and features street fighter theme songs redone chip tune style. In the past, whenever Capcom strayed from this formula with many of its later MM games, fans were not pleased and were often outraged about the style changes. Lucky for us, SFXMM keeps things in the classical mega man fashion. The game is really enjoyable to play, with a moderate challenge level, great tunes, and terribly challenging bosses (watch out for Chung Li’s special kick attack!)

At the end of the day SFXMM is more of an homage and celebration of the classic Mega Man franchise then an actual Mega Man game. I think the marriage of both franchises is really awesome and hopefully will pave the way for other fan created mash ups or even just fan created projects using old characters we all know and love! You can download it here!

Lone Survivor: Indie Game Review

For so long I have waited for an 8-bit survival horror game that takes you on a mind-bendingly frightening experience comparable to that of Silent Hill or Clock Tower. This year, our masochistic prayers were answered with Jasper ByrnesLone Survivor. Lone Survivor is a 2-D side-scroller created by Superflat games solo developer Jasper Byrne. The game was released on digital platform STEAM on April 23rd 2012, and will be making its way soon to the PS3 store and the VITA. Lone Survivor follows a nameless character who is struggling for survival in his apartment building where terrifying zombie-like monsters walk the halls and nothing is really what it seems.


A disease has spread throughout the city causing many of its inhabitants to turn into horrific monstrosities. Starving and alone, you are left with only a flash light, a few simple tools, and your thoughts (which only confuse the player more) to get you through. Throughout the game your character battles with starvation and lack of rest which boil over into hallucinations (or are they?). These add a psychological level to the game that keep you questioning what is real and what is not. For instance, your character comes across other people in the game and in speaking with them learns hints about what is going on in the story, only to wake up from these hallucinations in horror; confused and forced to carry on. Keep in mind that resources in the game are limited so use them only when you have to (ammo is very scarce). Constantly feeding your character can be a tad tedious and annoying at times, but this keeps you on your toes and playing. You tend to feel sorry for the lone survivor and want nothing more than to help him escape this maddening hell.

Control and Feel:

The map system in the game is a little weird at first because the game is a 2-D side scroller and the map is laid out on a flat surface. This takes a little getting used to but is quite simple once you get deep into the game. The controls are simple as well, you use the directional buttons to move your character and X,C,P,M , F, R & space for basically all other necessary actions. The game utilizes a jarring, piercing, yet minimal soundtrack only comparable to that used in Stanley Kubricks “The Shining“, where well placed sound effects induce auditory chaos and anxiety in the viewer. The music in this game creates an eerie and solitary atmosphere to compliment its dark and dilapidated apartment hall ways. Their’s also a healthy helping of blood sprayed walls and gross veiney skin creatures that add to the overall feel.

Overall Lone Survivor is an 8 bit twist on the survival genre with excellent writing, a unique and nostalgic art style, and enough tension to make a divorce lawyer sweat. If you’re looking for a good scare with a great story and have a love for the old school, then you’ll love Lone Survivor.

Happy Thanksgiving!


We at the DK lounge would like to wish everyone a happy and safe thanksgiving!

In the wake of hurricane sandy we do have a lot to be thankful for, and we cant express how thankful we are for you guys! Thanks for all the continued support and check back soon for more fun reviews and photos!

Coming soon:

  • Lone Survivor Review
  • Borderlands 2 review
  • Braid review
  • Pumpkin Beers!
  • Metal Gear time line
  • The Strange Talent of Luthor Strode

Deus Ex Human Revolution Director Announced: Scott Derrickson


After the release and popular reception of Deus Ex: Human Revolution, many of us said to ourselves “So when’s the movie coming out?” This question might actually be answered! Word has it that director Scott Derrickson who is responsible for such films as (Sinister and The Exorcism of Emily Rose) will be directing the screen adaptation of  the Square Enix game – Deus Ex: Human Revolution. He will be writing the script alongside C. Robert Cargill which should be an interesting team as they worked on Sinister together. The film will hopefully focus on the moral and ethical argument of Trans-humanism, which encourages mechanical augmentation of the human body to transcend human physical and mental limitations.  This debate is the largest part of Deus Ex: HR and opens the player’s mind to the (very possible) reality of this societal situation.


Those of the pro – trans-humanism debates tend to believe that through advanced technology human beings will not have to suffer the perils of the human condition (sickness, death, limb loss, memory loss, organ failure), that with technology we can become immortal and limitless. The opposing trans-humanism debate tends to  believe that use of this advanced technology will bring a greater social strata of super powerful humans who can enslave those without augments. These people also tend to believe that human beings have not yet reached their full potential in our current physical form and that the human body is pure and is not be to tampered with. Deus Ex shows us how corporations will inevitably exploit this technology, making it readily available to anyone and inserting it into our culture, where it will alienate the masses and make many feel socially inept without it.


DE:HR introduces us to Adam Jensen, an ex swat team member, now working as head of security for Detroit’s largest bio-tech company, Sarif Industries. Sarif Industries facility is attacked by terrorists, who destroy most of their research and development while killing most of their employees. Adam is shot in the head and on the verge of death. To save his life, David Sarif forces him to undergoes surgeries with revolutionary cybernetic augmentations, (which make him a crazy cyborg bad ass). Upon his return after the attack, he finds himself immersed in the politics of the augmentation movement and a much larger conspiracy. Adam then begins his journey for truth, to hunt down his attackers and bring them to justice. As the game progresses, you find out a lot more about the importance of Adam Jensen and how he is a pawn in a much larger chess game then he could have ever imagined.

As far as the movie goes, i couldn’t be more excited but i hope that they retain the dark, noir-ish overtones (blade runner), and overarching message the game sends, instead of just making it a blockbuster ACTION MOVIE with no depth. Deus Ex is first person RPG at heart, where the story is the foundation of a chaotic and strategic shooter. I don’t usually expect too much from video game movies but this one could actually translate very well on-screen. Cyber-punk fans rejoice!

Check out this purity first anti-augmentation advertisement:

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Comic Review: Do Androids Dream of Electric Sheep?

do androids dream of electric sheep header philip k dick science fiction

Science fiction is constantly pushing the limits of our imagination, forcing us to question the paths in which human progress and ingenuity will take us. However, very rarely in history do many works reach levels of such philosophical, social, and emotional depth  that they force us to look not only inside ourselves, but at our society as a whole, and to the core of what makes us human. Philip k Dick‘s work has always brought these things to light, pushing fans to think outside the box and really see the truth through the smoke and mirrors.

Synopsis (spoiler alert):

I recently picked up BOOM studios release of “Do Androids Dream of Electric Sheep?”, which is a verbatim translation of the book but in graphic novel form. Tony Parker‘s dark renderings of Dicks dystopian-noir future, immerse the reader in a world where massive corporate structures reduce the average person to ants, and technological perseverance has outgrown whats left of a post “World War Terminus” planet Earth. Many people have left earth for off world colonies and as an incentive for emigrating, have been given an android companion. Those left on earth live in the remaining city filth, which often does not see sunlight due to toxic clouds that fill the skies almost all of the time. In this future people utilize machines called “mood organs” which allow them to punch in any kind of emotions they wish, for any number of feelings or situations they could be in. Many are reliant on these machines and have forgotten how to really feel, as the world has degraded around them, leaving little in the way of personal happiness.

mood organ do androids dream of electric sheep? philip k dick boom comics

Bounty hunter Rick Deckard awakes to an argument with his wife about her use of her mood organ because she frequently punches in negative emotions like sadness and depression. This has put a strain on their relationship and Rick protests against using the machine. He leaves to go up to his hover car parked roof where his neighbor and him discuss the value and status of owning a real life animal. Many animals are extinct due to the ash left by world war terminus; and since humans have grown a intense sentiment for their companionship. Rick fantasizes about owning a real life sheep some day and will stop at nothing to feel the attachment that comes with a living animal. He leaves for work and is surprised as to what he finds when he gets there.

Upon his arrival Rick Deckard finds that he is now responsible to retire 6 rogue “Nexus 6” androids, which have apparently escaped from an off world colony and have attempted to settle in San Francisco. Rick is to administer the Voight-Kampff test on them, which is a test involving a series of questions to determine empathy, a trait that androids lack. Rick is assigned the task of retiring the androids because his senior officer Dave Holden, was attacked while giving the Voight-Kampff to one and is in a hospital recuperating. Rick sees this hunt as a chance to get enough money to finally afford a living sheep, which he is constantly researching in his Sydney’s catalog. This begins Deckards 24 hr manhunt to find the androids and….himself. On his journey, Deckard finds that the androids have integrated themselves into many aspects of society already and that the nexus 6 is the closest thing to a human he has ever seen.  He eventually catches up with them and learns a lot more about himself then he ever had imagined.

blade runner do androids dream of electric sheep philip k dick city

Alongside the story of Deckard is that of J.R Isidore, who is a “special”, someone genetically damaged and unfit to leave earth and emigrate  to the off world colony. He lives alone in an abandoned apartment complex and is in constant use of his “Empathy Box”, which allows him to completely immerse himself in the pain and struggle of Wilber Mercer. Upon use of the Empathy box, ones mind is transported, along with thousands of other users, into the mind and body of Wilber Mercer. Mercer is an old man, constantly climbing a mountain and having rocks thrown at him. This is a very real experience for those using the empathy box and any pain inflicted by rocks is actually done to them in the real world. This shared mutual pain and struggle has created somewhat of a religious cult called Mercerism. Those who follow Mercer believe in his existence and the idea that no matter how bad things are, you are never alone and that their are others out there like you who feel the way you do. At the same time throughout the story their is an opposing television icon called Buster Friendly who is most likely an android, as his show runs for 23 hours a day and is only off for one hour. Buster Friendly is the force of anti-Mercerism but provides hours of entertainment for those willing to watch. He ends up exposing/debunking Mercerism on live television in a grand announcement which is televised worldwide. Isidore’s loneliess turns into a desperate friendship with android Pris, who uses J.R’s apartment as a hideout for her and the rest of her android comrades. The escaped androids believe that Mercerism is a hoax and discredit Isidore’s beliefs leaving him empty.


This book was also made into a Ridley Scott film titled “Blade Runner” in 1982, starring Harrison Ford, which received critical acclaim from fans of the book as well as general fans of science fiction. I personally think that the message the book attempts to convey, is not as directly portrayed in the film. The book really emphasizes Deckards aloneness, emptiness, and his questions on the morality of what it means to be human. Many other aspects involving the two major religious themes in the book (Buster Friendly and that of Mercerism) are lost in the movie. Many more things also happen in the book that develop these ideas more thoroughly, while also painting a deeper picture of Deckards inner turmoil, and the desperate cling to empathy to retain his humanity. Deckard questions if he is any different then the androids he is hunting.


One thing that i found interesting about Dicks character Buster friendly is the channel that one must dial in to view him: 888. In the bible the number of man is 5, the devil 6, and god 7. As i was reading this i wondered if this was Philip K Dicks way of telling us that television is the next religion. Television provides people with an escape from their everyday life by creating dramatic fantasies. It allows them to relate to something imaginary and be controlled and influenced by pixels of light. In a post apocalyptic future where everything has gone to hell, it is not hard to believe that humans would yearn for an escape as simple as this, and we see Buster Friendly’s influence in his discredit of Mercerism.

Overall, Do Androids Dream of Electric Sheep is a masterful work and deserves every bit of credit that it gets. This story leaves the reader with many questions of their own and i believe that any writer that can make his audience question what makes them human, well they’ve done their job. If you haven’t read this book pick it up!

Thank you PKD.

NY Comic Con 2012 Photo Gallery

We here at the DK lounge were amped up for this years NY Comic Con at the Jacob Javits Center. News that Grant Morrison, Jeff Lemire, Scott Snyder, Brian K Vaughan would be attending was a huge draw for us and many other fans. Comic Con is a purely visceral experience, thousands of people from all over the tri state area and further gather to take part in the biggest comic convention in the world (only second to San Diego Comic Con). If your a fan of sci fi, comic books, cult movies, fantasy, super heroes, cos play, action figures, video games or even rare collectors items you will love this convention. Thousands of excited cosplayer’s walk the floor taking pictures for fans of their favorite movie/anime or comic book characters, while others run to the nearest panel, signing, art gallery, or comic booth to make long awaited purchases. For those of you that haven’t experienced the craziness, here’s a glimpse of what it’s like be inside New York Comic Con!

  • If you find yourself in one of these photos let us know! leave a comment!


HD photos courtesy of Eric Remly.